It has a handful of great puzzles between its dramatic, dialogue-driven scenes and tense action sequences.
But this typically gets lost amid conversations of what a particular moment meant to a player, what they did or said in a given situation, and how far they were willing to go to protect their people.
Everyone loves a good James Bond story, but without the license, Rare was free to do some amazingly goofy stuff.
Perfect Dark introduced us to a big-headed alien named Elvis.
Alone in a meeting room for an hour, we talked about The Walking Dead like we were at a funeral.